MPEG-H音频系列网络研讨会

在这个特殊的时期里,Fraunhofer IIS将继续致力于音频社区的发展。因此,我们将以往的线下活动调整为线上的形式,进而为社区成员持续不断地分享最新信息。近期,我们筹划了系列网络研讨会,旨在让您进一步了解MPEG-H音频生态系统。

通过网络会议,您能够了解到MPEG-H的技术特性、近期动态以及其未来发展。互动性的会议形式拉近了您与专家们的距离,他们能够针对具体应用案例为您的工作流程提出实用的建议。

会议介绍和注册链接:

AES-LA Webinar: MPEG-H for Broadcast, Streaming and Music

In the U.S., immersive (surround sound plus sound from above) sound is largely a feature film cinema experience, perhaps with a Blu-ray release. But, did you know immersive sound is part of ATSC 3.0 and some networks have been broadcasting immersive TV sound for three years? Or, that Amazon Music offers immersive music on their smart speaker?

All these uses are made possible by the open-standard MPEG-H audio system primarily developed by Fraunhofer, which also offers 'turn down the announcer' interactivity. Robert Bleidt will explain the concepts behind immersive sound and interactivity, and discuss its use in broadcast, streaming, and music markets.

A recording of the webinar is now available: Please contact us for access details or download the slide deck here.

SET-Webinar: MPEG-H Audio Metadata and Production Format

The MPEG-H Audio system enables immersive, interactive and customizable sound with advanced accessibility features such as dialogue enhancement and audio description. Already used in broadcast over ATSC, DVB and ISDB networks, the system enables producers and content creators to bring completely new audio experiences to viewers at home.Our speakers will share the great experience gained during live broadcast of major sports and music events and offer you a walk through live and post production tools for MPEG-H Audio. Special attention will be given to the metadata handling in production, which is a key factor for enabling all the new and exciting features of MPEG-H Audio. There will be also an introduction to the MPEG-H ADM Profile and interoperability with the Immersive Audio Bitstream (IAB) standard for immersive audio content.

Please get in touch with the Brazilian Society of Television Engineering (SET) in order to access the recording of the webinar.
A short summary of the webinar (in Brazilian Portuguese) is available on the SET website

您需要了解的MPEG-H

MPEG-H音频系统拥有沉浸式、互动式的音频特点,能够通过高级的辅助功能定制声音效果,例如对白增强和音频描述。

在本次的研讨会期间,我们将为您介绍MPEG-H端到端广播和流媒体链路,从制作工具和编码到支持MPEG-H音频的终端设备。与此同时,我们还将为您分享现已上市的专业设备和MPEG-H在ATSC、DVB和ISDB网络中的实际测试的案例。此外,发言人还将带来在基于DASH和HLS直播的大型体育赛事和音乐活动中获得的宝贵经验,而观众通过家中的安卓电视机顶盒便能够享受MPEG-H音频带来的沉浸式与互动式音效。

MPEG-H音频已于2017年5月成功商用于韩国下一代超高清电视系统中。它也是由索尼主导的全新沉浸式流媒体服务360 Reality Audio的发行格式,目前该服务已广泛应用于Amazon Music HD、Tidal、 Deezer、nugs.net 和 Sony Select等应用中。

请点击以下链接注册Zoom在线研讨会

北京时间5月5日下午4点

MPEG-H音频后期制作

凭借MPEG-H独有的技术特性,内容制作方能够为消费者带来前所未有的全新音频体验。从沉浸式音频到基于音频对象的个性化音频体验乃至通用传输功能,MPEG-H音频为生产者和内容供应商提供了更多的可能性。

您可能会问:“用户可以使用MPEG-H制作自己的沉浸式和互动式混音效果吗?”这个答案是肯定的。制作者对MPEG-H先进的个性化功能有着完全的掌控力。本次网络研讨会将回答您关于MPEG-H音频后期制作的所有问题,并与您分享如何为您的观众创造一个全新的音频体验。此外,我们还将介绍MPEG-H ADM的相关信息。

请点击以下链接注册Zoom在线研讨会:

北京时间5月7日下午4点

MPEG-H音频现场直播流程

“如何通过现有的生产流程来制作沉浸式和互动式的内容?”“这是我们从渴望提高服务的广播公司那里收到的最多的提问。我们将通过本次研讨会为您解答。其间,我们将为您介绍MPEG-H现场制作和直播链路,旨在让您了解现有设备中的先进功能。

Fraunhofer IIS与技术合作伙伴一起为MPEG-H内容的实时监听提供了广泛的产品。加入我们的网络研讨会,了解MPEG-H现场制作工具和MPEG-H ADM的相关信息。

请点击以下链接注册Zoom在线研讨会:

北京时间5月12日下午4点

Our Speakers

Robert
Bleidt

Division General Manager Fraunhofer USA Digital Media Technologies

Robert Bleidt is the developer and architect of many systems aspects of the MPEG-H TV Audio System, including SDI and HDMI connectivity, stream splicing, and live production equipment and now manages the certification program for MPEG-H. Before joining Fraunhofer, Robert was president of Streamcrest Associates, a product and business strategy consulting firm in new media technologies. Previously, he was Director of Product Management and Business Strategy for the MPEG-4 business of Philips Digital Networks and managed the development of Philips' Emmy-winning asset management system for television broadcasting.

Nicolas
Faecks

MPEG-H Audio System Engineer
Fraunhofer IIS

Nicolas Faecks’s professional research focuses on all-IP workflows and MPEG-H 3D Audio systems. He has served as an expert system engineer at numerous MPEG-H live appearances, assuming responsibility for the MPEG-H Audio broadcast and streaming systems for major events: the French Tennis Open, the European Athletics Championships, the Eurovision Song Contest and the Youth Olympic Games, to name a few.

Harald
Fuchs

Head of Media Systems and Applications
Fraunhofer IIS

Harald Fuchs’s professional interest is directed toward object-based and next-generation audio, focusing specifically on their benefits for media applications.

As the product manager for MPEG-H Audio, he brought this technology from its early development to its current prominence: starting with enabling MPEG-H Audio in broadcast and streaming systems such as ATSC 3.0 and DVB, and then on to refining object-based audio with dialogue enhancement and improved speech intelligibility features in broadcast applications.

Yannik
Grewe

Sound Engineer
Fraunhofer IIS

With a specialization in audiovisual media, Yannik Grewe serves as a scientist and field application engineer for MPEG-H Audio. His research in 3D audio production and reproduction technologies has resulted in the publication of numerous papers on these topics. He is extensively involved as a sound engineer in producing immersive music applications and MPEG-H Audio for major events, such as the European Athletics Championships, the Eurovision Song Contest or Rock in Rio.

Adrian Murtaza

Senior Manager, Technology and Standards
Fraunhofer IIS

Adrian Murtaza serves as Fraunhofer’s Senior Standards Manager on a number of industry standards bodies, including DVB, ATSC, CTA, HbbTV and SCTE, and is the co-author of multiple specifications in those groups. He joined MPEG in 2013 and since then has helped develop various audio technical standards.

His current role includes extensive work with major broadcasters and streaming service providers in Europe and South America in enabling MPEG-H Audio in their ecosystems. With a strong interest in new innovative VR, AR and XR media solutions, he is actively involved in MPEG’s efforts on MPEG-I, focusing on future immersive applications.

欲了解更多信息,请访问:www.iis.fraunhofer.de/mpeg-h